Disrupt

Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.
{| class="article-table" !Weapon
| !Stats |
|---|
| center |
- Firing rate: 2 x 1.78 shots/sec: ** 3 missiles per round ** 2x 0.86 rounds/sec
- Inaccuracy: 28 degrees
- Spawns missile units: ** 70 health ** 34.5 tiles/second speed ** 1.7 second lifespan ** Follows target position ** 140 area damage ~ 3.1 tiles ** 8 seconds of repair suppression ~ 17.5 tiles ** Cannot hit air targets |}
Source: Fandom: Disrupt (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Disrupt is an Erekir-tier mobile unit that fires long-range, suppressive tracking missiles and can carry very large payloads. It functions as a glass-cannon missile platform: its weapons spawn short-lived missile units that chase a target position and apply local Repair Suppression where they detonate. Disrupt cannot target or damage air units and is one of the handful of units on Erekir that spawns other units from its weapon fire.
Disrupt’s core combat trait is its multi-missile launcher: each salvo produces three missile units per round, with a high fire cadence and wide spread. The spawned missiles have roughly 70 HP, move very quickly, and deal large area damage on impact; each missile also applies a local Repair Suppression effect on explosion. The Disrupt’s built‑in Repair Suppression fields were significantly buffed in later updates: the primary suppression field reaches 40 tiles and now lasts 15 seconds, while the two secondary/off‑center fields reach 25 tiles and refresh more frequently. The unit itself has relatively low survivability for a tier‑5 unit: Disrupt has the lowest health and armor among all tier‑5 units across both planets and shares the same total health value as 
Disrupt’s payload capacity is the largest of any unit in the game. It can carry very large blocks and units found on Erekir — essentially all Erekir blocks (except cores and the 


Practical notes and strategies:
- Use Disrupt as a long‑range harassment/soft‑siege vessel: its missiles chew through incoming projectiles and suppress enemy repair systems, preventing turrets and repair structures from quickly recovering. When massed, these units can steadily pressure and degrade a fortified base.
- Because Disrupt has low health, protect it with escorts or keep it at range; its AI does not always optimize its extreme range, so escorting with Disperses or other short‑range interceptors can keep it alive more reliably.
- Disrupt cannot hit air units; air counters like
Obviate can negate its threat and also counter other Erekir bombarding units that lack air targeting.
- The missile‑localized Repair Suppression originates from the frontmost orb of the Disrupt and each spawned missile also applies suppression on explosion. Unit Repair Towers and other repair buildings are affected by this suppression.
- A niche but powerful use is tactical paratrooping and unit transport: Disrupt can carry high‑value Erekir units (notably
Conquer) and drop them into weak points in enemy walls to create breaches. Timing is critical — loss of the Disrupt destroys any payloads it carries.
- In campaign play, Disrupt appears on later waves and in certain planet encounters; Quell is often favored for cost efficiency, but Disrupt shines where its extreme range, suppression fields, and transport capacity are tactically relevant.
Technical/weapon specifics (summary): the launcher fires rapid rounds with considerable inaccuracy (wide spread) and spawns three missile units per round; spawned missiles are fast, short‑lived, deal large area damage, apply repair suppression on detonation, and cannot hit air targets. Recent updates removed air targeting for Disrupt and increased suppression range and duration.
Official description
Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks. Only attacks ground targets.