Evoke

Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
{| class="article-table" !Weapon
| !Stats |
|---|
| File:Evoke.png |
- 186/sec repair (blocks) |}
Source: Fandom: Evoke (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Evoke is a 

The unit’s primary weapon functions as a rapid repair beam: it fires short-lived repair projectiles that restore both a flat amount and a small percentage of a target’s max health. The weapon has a very fast firing cadence and yields a high aggregate repair rate against blocks; the consolidated repair throughput listed for the weapon is 186 repair/sec (blocks). Each projectile lives for 40 ticks (0.66667 s), travels at speed 1.0, and applies a fixed repair of 3.1 plus a percentage repair of 0.06% of the target’s maximum health. The repair calculation combines both components (fixed repair + fractionRepairSpeed * maxHealth / 100). Projectiles do not penetrate, do not apply status effects, and do not track targets. The weapon fires at a reload of 20 ticks (0.33333 s) and has a turn speed parameter of 20.0; it does not rotate its muzzle and produces 9 fragments per shot in its internal firing pattern.
Evoke has no special active skills and is not immune to status effects. Its role is strictly support-oriented: keep it near key buildings or the Core: Bastion and prioritize targets that benefit most from the percent-based component (high-health blocks) as well as frequent small-damage attrition.
Practical usage and interaction notes:
- Position Evoke behind front-line defenses or on interior lines where it can continuously target and repair turrets, walls, and the Core: Bastion without being focused by enemy fire.
- The mixed repair formula (flat + percentage) means Evoke is efficient at both repairing low-health structures quickly and restoring a fraction of large blocks’ max health; it pairs particularly well with very high-health structures that scale with percent repairs.
- Because projectiles are short-lived and slow, Evoke must be kept within range and line-of-sight of the target; it cannot effectively repair distant or rapidly moving friendly units.
- It lacks status immunity and special defensive skills, so protect Evoke with shields, escort units, or place it behind Shielded layers to prevent it from being taken out by concentrated enemy attacks.
- The weapon produces many short-lived fragments per shot; while fragments do not penetrate or track, the high rate and fragment count yield the listed overall repair-per-second value, so multiple Evokes stacked together produce strong sustained repairs.
- Use Evoke in combination with automated repair structures or other healing/support units to create redundancy; prioritize repairing cores and critical turrets during sieges to maximize defensive uptime.
Official description
Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.