Phase Wall

Protects structures from enemy projectiles, reflecting most bullets upon impact.
Overview

When struck by an eligible kinetic bullet, 


Deflected projectiles bounce off the wall, so attackers generally do not suffer their own reflected shots unless they are firing roughly perpendicular to the wall’s face. Reflected bullets retain the damage modifier associated with their original team according to map rules, so team-based damage interactions persist after reflection.
Certain projectiles cannot be reflected by Phase Walls or their variants. The following are explicitly excluded:
- Non-damaging projectiles (for example those consisting solely of fluid effects)
- Bullets that travel over blocks (flight paths that ignore block collisions)
- Lasers, including non-piercing laser types
- Railgun bolts
- Unit missiles
- Lightning arcs
- Flame jet projectiles
Practical notes for deployment and use:
- Arrange Phase Walls in continuous lines to maximize interception; gaps let projectiles through and reduce deflection opportunities.
- Use Phase Walls to protect high-value, low-armor structures that would otherwise be vulnerable to kinetic bombardment; even when a bullet is deflected the wall still absorbs the projectile’s damage, so walls sustain wear.
- Combine Phase Walls with repair systems or conveyors of healing projectiles: healing projectiles that are reflected will heal the wall, which can be leveraged intentionally if timing allows.
- Be cautious against weapon types listed in exclusions; weapons relying on lasers, railgun bolts, missiles, lightning, or flame jets bypass the wall’s deflection ability and will damage the protected structures directly.
- Position Phase Walls so that likely enemy firing vectors are not directly perpendicular from close range when possible; perpendicular close shots are the most likely to result in attackers being hit by their own reflected fire.
- Remember that very low-damage bullets are guaranteed to be deflected; this makes Phase Walls especially effective against swarms of weak kinetic weapons but still vulnerable to high-damage slugs that more often penetrate or strike without deflection.
Official description
Protects structures from enemy projectiles, reflecting most bullets upon impact.
References to this (1)
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