Radar

Gradually uncovers terrain and enemy units in a large radius. Requires power.
Overview



Radars can be deconstructed and rebuilt elsewhere, allowing a small number of Radars to be reused to gradually uncover a whole map by relocating them as zones are secured. This relocation strategy is efficient in terms of space and resource investment but is unsafe if enemy forces can reach the 
Practical usage and strategy:
- Use
Radar early to reveal large areas where building defensive lines or resource extractors will be planned; it is space- and cost-efficient compared with stationing multiple turrets or maintaining a scouting army.
- Protect or place
Radar behind frontline defenses because it is susceptible to enemy attacks while powering up to full range.
- Deconstruct and move Radars to new sectors as you advance; a single
Radar can be relocated repeatedly to cover the map without building many permanent scouting structures.
- If enemies are present near the intended
Radar site, prefer mobile scouts (units) or fortified turrets instead: units explore quickly and can serve as mobile defense but have delays before initial deployment and tier-1 units may be unable to cross certain barriers; turrets reveal locally without extra power draw after built and provide strong defense but cost more upfront.
- Factor the power draw into your network:
Radar’s constant consumption means it should be tied into a stable power supply, especially if you plan multiple active Radars or other high-draw buildings.
- Remember the scanning radius increases over time; immediate small gains should be expected, with full visibility arriving only after the
Radar finishes expanding to its maximum range.
Official description
Gradually uncovers terrain and enemy units in a large radius. Requires power.
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... +1 (see sidebar for full list)