Combustion Generator

Generates power by burning flammable materials, such as coal.
Overview
The Combustion Generator is an early-game power production building that burns fuel items to produce electrical power. It occupies a small footprint and shares input logistics with nearby buildings such as the 
Fuel choice and output: different fuels produce different power per second and run at different efficiencies. When burning 



Practical usage and strategies:
- Use Combustion Generators where space or resources prevent installing Steam Generators or reactors; their small size suits forward outposts and mobile production hubs. One generator can reliably support two Silicon Smelters; two generators can support a smelter and a Ground or
Air Factory with a small surplus of power.
- For powering multiple Pyratite Mixers, a single generator running on Coal can power up to five mixers; when running on Pyratite it can power up to seven mixers, and an additional Pyratite mixer can provide a surplus of 0.25 Pyratite/sec. Because the generator prefers to burn the least flammable fuel in its inventory first (for example Coal before Pyratite), you must arrange fuel deliveries or stop feeding Coal once Pyratite production starts to ensure the generator switches to Pyratite.
- Avoid using Blast Compound as fuel except in controlled emergency scenarios. Blast Compound will rapidly damage the Combustion Generator and can trigger chain explosions in nearby explosive buildings; this is potentially useful as a last-resort demolition tactic but is destructive and uncontrollable in many situations.
Empty combustion generators no longer attract Flares; to use a generator as bait you must keep it running.- Prioritize unlocking
Metaglass and Steam Generators once your power network stabilizes; Steam Generators scale better and replace many of the roles filled by Combustion Generators in midgame bases.
- Monitor fuel logistics and use belts or junctions that allow switching or stopping certain fuel inputs when changing fuel types; this prevents the generator from defaulting to a less optimal fuel and wasting more efficient resources.
The Combustion Generator occupies the niche of compact, flexible early power that integrates easily with small production chains. Proper fuel management and placement maximize its usefulness, while awareness of explosive fuels and updated fuel consumption values (notably changes to Pyratite behavior in Build 155) prevents costly mistakes.
Official description
Generates power by burning flammable materials, such as coal.
Other entities of this type
- Battery
- Large Battery
- Beam Link
- Beam Node
- Beam Tower
- Chemical Combustion Chamber
- Differential Generator
- Battery Diode
- Flux Reactor
- Impact Reactor
- Neoplasia Reactor
- Power Node
- Large Power Node
- Pyrolysis Generator
- RTG Generator
- Solar Panel
- Large Solar Panel
- Steam Generator
- Surge Tower
- Thermal Generator
- Thorium Reactor
- Turbine Condenser