Battery

Stores power in times of surplus energy. Outputs power in times of deficit.
Overview


The 
Practical usage and interactions:
- Place Batteries distributed across the base near intermittent producers (solar, combustion, thorium generators with intermittent use) or near large consumers (defense turrets, factories) to prevent brownouts during sudden load increases.
- Multiple Batteries stack their stored charge; building several smaller Batteries close to heavy consumers yields more consistent local power than a single distant
Battery.
- Batteries smooth out short-term fluctuations but have finite capacity and discharge rate; design systems so that continuous deficits are handled by sufficient generation rather than relying solely on storage.
- Batteries are fully integrated with the power UI: stored charge and current input/output can be monitored to plan expansions or diagnose shortages.
- Batteries require no maintenance and do not consume items or liquids; they only interact with the electrical network.
Historical note: 

Official description
Stores power in times of surplus energy. Outputs power in times of deficit.
Other entities of this type
- Large Battery
- Beam Link
- Beam Node
- Beam Tower
- Chemical Combustion Chamber
- Combustion Generator
- Differential Generator
- Battery Diode
- Flux Reactor
- Impact Reactor
- Neoplasia Reactor
- Power Node
- Large Power Node
- Pyrolysis Generator
- RTG Generator
- Solar Panel
- Large Solar Panel
- Steam Generator
- Surge Tower
- Thermal Generator
- Thorium Reactor
- Turbine Condenser