Quasar

Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
{| class="article-table" |+ !Weapon
| !Stats |
|---|
| File:Beam-weapon-outline.png |
- Firing rate: 2x 0.54/sec
- 45 damage
- 10% repair
- Pierce (laser) |}
Source: Fandom: Quasar (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Quasar is a flying, shielded assault unit that fires piercing laser beams which both damage enemy targets and repair allied structures. It functions as a hybrid attacker-support unit: its beam deals direct damage with pierce while restoring a percentage of damage as repairs to friendly blocks, and its built-in shield absorbs incoming damage and negates knockback. Quasar appears as a mid-to-high tier unit useful for both offensive pushes against enemy cores and defensive tasks such as shoring up damaged walls or taking out high-value small blocks like conveyors and power nodes.
Quasar's primary weapon fires two piercing laser beams at a rate of 2 × 0.54 shots/sec, dealing 45 damage per shot and repairing 10% of that damage to allied structures. The weapon has a pierce property and an effective range that was reduced to 16 blocks in an earlier update; laser length likewise decreased to approximately 18 blocks. The unit has moderate health (reduced from 650 to 640 in Build 127), and occupies roughly 1.62 × 1.62 blocks after the same size increase. Quasar carries items for construction and mining with an item capacity increased to 50. Quasar can mine resources when controlled by a player (Sand mining was enabled in Build 129 when the double-tap/click to mine option is on), and its mining speed was adjusted over time—most notably decreased from 600% to 400% in Build 149 to balance a new global mining command. Quasar and 
Quasar is versatile in several roles. Offensively, its lack of a hard pierce limit allows it to shred through tightly packed defensive layouts and, when combined with mobility boosts, can slip past Lancers and Ripples to reach enemy cores across sectors. Its shield protects it against direct and over-time damage as well as knockback, allowing it to survive longer than equivalently priced units such as 



Quasar is one of the few units capable of mining both 

- Weapon quick facts: 2×0.54 fire rate, 45 damage per beam, 10% repair, piercing laser.
- Durability and defense: health around 640, shield health 500 after Build 153 with faster shield regen.
- Mobility and size: flying unit, size around 1.62×1.62 blocks; movement speed standardized in Build 128 to 3 tiles/sec.
- Logistics and mining: item capacity 50; can mine Sand (player-controlled, with option) and mines Titanium and Beryllium; mining speed reduced in Build 149.
- Strategy tips: prioritize
Plastanium walls against piercing attackers that precede or include Quasars; use Lancers optimally positioned to counter or support Quasars; when using Quasars offensively, exploit their shield and lack of pierce cap to target cores but split when faced with clustered Lancers; include Repair Points in defensive mixes to sustain them.
- Trivia: Quasar and
Mega are the only units that can mine both Titanium and Beryllium. Quasar shares its firing sound with the
Lancer, Quasar, and the EMP cannons on
Navanax.
Official description
Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight.
Shielded.