Air Factory

Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
Overview



Production and resource requirements for the Chrome Wraith on an 
Practical notes for use and integration:
- The
Air Factory behaves like other unit factories in terms of internal buffering: it can accumulate up to twice the resources required to produce a single unit, enabling bursts of unit output when resources arrive in batches.
- Maintain a steady supply of the factory’s required input items at the listed input rate (30/sec for Chrome Wraith) to keep production running at full efficiency; interruptions lengthen spawn intervals proportionally.
- Place logistics and item transport (conveyors, sorters, or payload systems appropriate for unit factories) to feed the
Air Factory without pinch points; the factory’s internal buffer helps smooth short interruptions but cannot replace sustained throughput.
- Use unit-control structures to order produced units; unit-command blocks on the same network can direct units to Attack, Rally, or Idle after they spawn.
- Research prerequisites and costs changed after launch; check technology and build numbers when planning long-term strategies, since research costs were reduced in later builds.

Official description
Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
Produces (1)
Other entities of this type
- Additive Reconstructor
- Basic Assembler Module
- Constructor
- Large Deconstructor
- Exponential Reconstructor
- Ground Factory
- Large Constructor
- Large Payload Mass Driver
- Mech Assembler
- Mech Fabricator
- Mech Refabricator
- Multiplicative Reconstructor
- Naval Factory
- Payload Conveyor
- Payload Loader
- Payload Mass Driver
- Payload Router
- Payload Unloader
- Prime Refabricator
- Reinforced Payload Conveyor
- Reinforced Payload Router
- Repair Point
- Repair Turret
- Ship Assembler
- Ship Fabricator
- Ship Refabricator
- Deconstructor
- Tank Assembler
- Tank Fabricator
- Tank Refabricator
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