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Repair Turret

CategoryUnit Factories
repair-turret
Category
Unit Factories
Planet
Serpulo
Footprint
2x2
Health
205
Official description

Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

Overview

The Repair Turret is a stationary support block that restores nearby allied units and structures using power. It is the larger, stronger alternative to the Repair Point: both can reach the same base repair rate of 180 health per second, but the turret does so at a higher power cost and with a more expensive build requirement. In return, it offers greater range and durability, making it a better choice for defending a fixed position or a frontline base that can afford the power draw.

Its main advantage is scaling. By supplying coolant, the Repair Turret can greatly increase its healing output, which is where it surpasses the simpler Repair Point in practical use. With coolant, it can push its repair strength high enough to make defended units extremely hard to kill, especially when paired with strong power infrastructure. Its range is 18.12 blocks, and its health was raised to 205, so it survives longer than a basic repair structure while covering more of the battlefield.

A few points are worth keeping in mind when using it:

  • It consumes 300 power per second to produce 180 repair per second at base efficiency.
  • Coolant is what gives it its best performance; water and cryofluid both improve repair output, with cryofluid providing the stronger boost.
  • It has a higher build cost than the Repair Point, including Thorium, Silicon, and Plastanium, so it is usually worth placing only where its extra range and boosted healing matter.
  • Because it is immobile and dependent on power, it is best used in protected defensive lines rather than as a flexible mobile healer.
  • On offense, it is usually less convenient than healing units such as Vela, Cyerce, and Aegires, since those units can move with the army, defend themselves, and do not require power or coolant to keep healing.

The turret also changed substantially after its introduction in version 7.0. Early updates adjusted its build time, cost, range, coolant efficiency, and healing rate before settling on its current role as a high-output power-based repair structure. In practice, those changes pushed it away from being a simple stronger Repair Point and toward being a specialized, high-investment support block for established defenses.

Official description

Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.

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