Repair Turret

Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
Overview
The Repair Turret is a stationary support block that restores nearby allied units and structures using power. It is the larger, stronger alternative to the 
Its main advantage is scaling. By supplying coolant, the Repair Turret can greatly increase its healing output, which is where it surpasses the simpler Repair Point in practical use. With coolant, it can push its repair strength high enough to make defended units extremely hard to kill, especially when paired with strong power infrastructure. Its range is 18.12 blocks, and its health was raised to 205, so it survives longer than a basic repair structure while covering more of the battlefield.
A few points are worth keeping in mind when using it:
- It consumes 300 power per second to produce 180 repair per second at base efficiency.
- Coolant is what gives it its best performance; water and cryofluid both improve repair output, with cryofluid providing the stronger boost.
- It has a higher build cost than the Repair Point, including
Thorium,
Silicon, and
Plastanium, so it is usually worth placing only where its extra range and boosted healing matter.
- Because it is immobile and dependent on power, it is best used in protected defensive lines rather than as a flexible mobile healer.
- On offense, it is usually less convenient than healing units such as
Vela,
Cyerce, and
Aegires, since those units can move with the army, defend themselves, and do not require power or coolant to keep healing.
The turret also changed substantially after its introduction in version 7.0. Early updates adjusted its build time, cost, range, coolant efficiency, and healing rate before settling on its current role as a high-output power-based repair structure. In practice, those changes pushed it away from being a simple stronger Repair Point and toward being a specialized, high-investment support block for established defenses.
Official description
Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
Other entities of this type
- Additive Reconstructor
- Air Factory
- Basic Assembler Module
- Constructor
- Large Deconstructor
- Exponential Reconstructor
- Ground Factory
- Large Constructor
- Large Payload Mass Driver
- Mech Assembler
- Mech Fabricator
- Mech Refabricator
- Multiplicative Reconstructor
- Naval Factory
- Payload Conveyor
- Payload Loader
- Payload Mass Driver
- Payload Router
- Payload Unloader
- Prime Refabricator
- Reinforced Payload Conveyor
- Reinforced Payload Router
- Repair Point
- Ship Assembler
- Ship Fabricator
- Ship Refabricator
- Deconstructor
- Tank Assembler
- Tank Fabricator
- Tank Refabricator
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