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Large Phase Wall

CategoryDefense
phase-wall-large
Category
Defense
Planet
Serpulo
Footprint
2x2
Official description

Protects structures from enemy projectiles, reflecting most bullets upon impact.

Overview

Large Phase Wall is a Shielded defensive block that protects allied buildings by stopping incoming enemy projectiles. It functions primarily as a static barrier, intercepting shells and other ballistic attacks directed at structures placed behind it.

When struck by kinetic-type bullets, the wall has a chance to reflect the incoming projectile back toward its source. The probability of reflection is governed by the formula given in-game: 10 / bullet damage. According to this formula, the greater the damage value of the incoming kinetic bullet, the lower the chance that the Large Phase Wall will reflect that shot. When a reflection occurs, the wall still receives the direct damage of the bullet; reflection does not prevent the wall from taking the hit’s damage.

Practical implications and behavior:

  • The Large Phase Wall serves as a frontline protector for high-value structures; it stops projectiles that would otherwise strike those targets.
  • Its reflection mechanic offers occasional offensive value by returning kinetic shots, but this is probabilistic and scales inversely with the incoming bullet’s damage per the 10 / damage formula.
  • Reflection does not negate damage to the wall itself: the wall takes the direct damage of any kinetic bullet it reflects, making it vulnerable to sustained bombardment or high-damage rounds.
  • Because reflection chance falls as bullet damage rises, the wall is more likely to reflect many low-damage, rapid shots than infrequent high-damage projectiles.
  • The wall’s usefulness depends on the types of enemy ammunition encountered; it is primarily relevant against kinetic projectiles rather than energy or other special damage types (as indicated by the source’s specific reference to kinetic bullets).

Deployment notes:

  • Use Large Phase Walls to form protective lines shielding cores, factories, or turrets from direct fire.
  • Expect the wall to wear under repeated impacts even when occasionally reflecting shots, and plan repairs or replacement accordingly.
  • The reflection mechanic can sometimes disrupt enemy targeting or cause friendly fire if reflected shots hit allied units or structures; this behavior follows mechanically from the wall returning the projectile.

No other special properties, lore, or hidden effects are recorded in the provided source material.

Official description

Protects structures from enemy projectiles, reflecting most bullets upon impact.

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