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Phase Synthesizer

CategoryCrafting
phase-synthesizer
Category
Crafting
Planet
Serpulo
Footprint
3x3
Health
1115
Power consumption
8
Liquid capacity
40
Item capacity
40
Official description

Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.

Overview

The Phase Synthesizer is an advanced production building that synthesizes Phase Fabric from Thorium, Sand and Ozone while requiring an external Heat source and substantial power. It occupies a late-game niche as a higher-throughput alternate to the Phase Weaver: it uses different raw-material ratios and demands temperature and ozone infrastructure, making it suited to tech-heavy, high-power factories or specialized mixtech maps.

Inputs and operation are reported differently across sources. The Chinese Mindustry guide lists the Synthesizer’s cycle as 30 ticks (0.5 s), with a power draw of 480 power/sec, consuming the equivalent of Thorium 4/s, Sand 12/s and Ozone 8/s, and producing Phase Fabric at a rate equating to 2/s. A separate fandom note compares the Synthesizer to the Phase Weaver, stating the Synthesizer needs less Sand and Thorium while having the same base output rate as the Weaver (0.5/s according to that source), but it also requires Ozone and Heat and consumes more power. Where these numbers conflict, both figures appear in community references: the in-game-cycle statistics from the translated guide and the comparative rate noted by the fandom write-up.

Practical considerations and strategies:

  • Heat requirement: the Synthesizer must be fed Heat to operate. Place it adjacent to heat-providing blocks or connect it to a dedicated Heat network; ensure steady thermal throughput to avoid stalling production.
  • Ozone supply: syntheses consume Ozone continuously. Route Ozone liquids or place the Synthesizer near Ozone sources to prevent interruptions.
  • Power demands: the building draws significantly more power than Phase Weaver alternatives. Use ample battery buffering and high-output power generation (steam, solar arrays with battery backup, or Thermos/rotors depending on your map) to avoid brownouts.
  • Resource ratios: the Synthesizer sacrifices higher Sand and Ozone consumption for reduced Thorium per unit relative to some other phase producers. Design input logistics (conveyors, pumps, compressed transport) to match the listed per-second inputs so the block does not bottleneck.
  • Overdrive potential: on mixtech-enabled maps the Synthesizer can be greatly overdriven. Community testing records an absolute top production of 6 Phase Fabric per second by overdriving a Synthesizer to +400% efficiency and using Navanax. Use overdrive carefully because heat, material, and power demands scale with overdrive multipliers.
  • Comparison to Phase Weaver: the Synthesizer trades different resource demands and higher power cost for potentially faster throughput per build when properly supported; choose the Synthesizer when Ozone and Heat infrastructure are available and you prefer its input profile over the Weaver’s.
  • Layout tip: colocate Sand and Thorium supply lines with Ozone piping and heat emitters to minimize transfer losses. Provide buffer storage for Phase Fabric output to smooth downstream consumption or shipping.

Set up production chains mindful of the Synthesizer’s combined needs: generous power and heat, continuous Ozone, and balanced raw-material feeds are required to sustain high output and to realize overdrive gains without stalling.

Official description

Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.

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