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Sand

CategoryEnvironment
sand-floor
Category
Environment
Planet
Serpulo

Overview

Sand is a floor tile block in Mindustry identified as block_sand_floor. The available documentation lists Sand as an environmental floor type but does not provide published in-game production chains or crafting outputs for the tile in the Serpulo or Erekir uses tables. No explicit gameplay statistics, status effects, or special interactions for this specific Sand tile are recorded in the provided sources.

In real-world terms, sand is composed mostly of quartz (silicon dioxide, SiO2). Quartz can be chemically reduced to elemental silicon using carbon as a reducing agent (SiO2 + 2C → Si + 2CO). Sand can also be vitrified or melted to form glass; glass has the same chemical formula as the primary component (SiO2) but exists in an amorphous (non-crystalline) solid form. This real-world composition is noted as trivia related to the Sand entry.

Practical notes:

  • The provided Uses tables for both the Serpulo and Erekir pages contain no listed producers or consumers for Sand, indicating no documented crafting or conversion relationships in those sections of the sources.
  • The repository note about the "health multiplier" stat clarifies a general mechanics point: the health multiplier does not actually change a unit’s raw health value as read by logic. Instead, incoming damage is divided by the multiplier after armor subtraction (for example, a 50% health multiplier results in incoming damage being doubled). This is a general mechanics note from the same documentation set and not uniquely tied to the Sand tile in the provided sources.
  • No confirmed natural or induced status effects are attributed specifically to the Sand tile in the cited material. If you need precise in-game behavior for pathing, speed modifiers, or damage interactions with Sand, consult the game’s current in-game block descriptions or the most recent official patch notes, as those details are not present in the supplied sources.

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