Silicon

Used in solar panels, complex electronics and homing turret ammunition.
Overview
Silicon is a fundamental raw material in Mindustry used across industry, defenses, and unit production. It is produced by the 

Silicon appears in the recipes for a wide range of factories and structures. It is required by vehicle and unit production lines such as 





































Beyond in-game usage, silicon corresponds to the real-world element silicon (Si), atomic number 14, commonly utilized in electronics for its semiconductor properties. It should not be confused with silicone, which is an organic polymer. Industrially, silicon is typically obtained by reducing silicon dioxide (for example, sand) with carbon according to the chemical reaction SiO2 + 2C → Si + 2CO; this real-world chemistry loosely mirrors the game’s concept of refining raw materials into usable industrial inputs.
- Prioritize establishing reliable silicon production early to unlock and sustain mid- and late-game factories and advanced turrets; many high-tier structures and units depend on a steady silicon supply.
- Silicon’s ubiquity means bottlenecks in silicon will cascade into slowed unit production, inability to craft Surge Alloy, and stalled defensive upgrades—monitor consumption across refabricators, assemblers, and key reactors.
- Because silicon feeds both construction and ammunition lines, plan logistics so that refineries, storage, and conveyor networks can supply multiple production hubs without starving one important consumer.
Official description
Used in solar panels, complex electronics and homing turret ammunition.