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Unit Repair Tower

CategoryUnit Factories
unit-repair-tower
Category
Unit Factories
Planet
Serpulo
Footprint
2x2
Health
285
Power consumption
1
Official description

Repairs all units in its vicinity. Requires ozone.

Overview

Unit Repair Tower is a block introduced in Version 7.0 (Build 136). As its name indicates, the structure's purpose is to restore health to nearby units. It is categorized as a block and was added to the game in the stated update.

The Unit Repair Tower repairs units at a fixed rate of 90 HP per second. It requires continuous inputs to operate: an input flow of 60 units/sec and an additional input of 3 units/sec as shown in the block's rates. To keep the tower active and providing repairs, those input rates must be sustained; interruption to either input will reduce or halt repairs.

  • Place Unit Repair Towers along unit movement corridors, choke points, or near spawn/repair staging areas so friendly units can re-enter combat quickly after being healed.
  • Ensure the supply network can consistently deliver the required 60/sec and 3/sec inputs. Positioning the tower close to power and resource conduits or integrating it into the main logistics lines minimizes downtime.
  • Multiple towers can be deployed in overlapping zones to increase effective healing throughput beyond the single-tower 90/sec rate and to provide redundancy against localized supply disruptions.
  • Because the tower's effectiveness depends on its inputs, protect the supply lines feeding it; static defenses or redundancy in conveyors/pipes/cables will maintain continuous operation during attacks.

The Unit Repair Tower is a straightforward support structure: it restores unit health at a constant, documented rate and requires steady input flows to function. Configure placement and logistics so the tower remains supplied and maximizes uptime for repairing your forces.

Official description

Repairs all units in its vicinity. Requires ozone.

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