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Carbon Stone

CategoryEnvironment
carbon-stone
Category
Environment
Planet
Serpulo

Overview

Carbon Stone is a variant of natural rock used as a building block in the game. It functions as a placeable wall-type terrain block that provides static cover and can be constructed by players where its materials and build rules permit. Carbon Stone appears among the game's wall and block family and integrates with normal building placement, physics and damage rules for terrain and defenses.

Carbon Stone occupies a 1×1 tile and has the same basic role as other wall blocks: it blocks movement and line-of-fire for units and projectiles, and it can be targeted and damaged by enemy attacks. It is placed like other walls and obeys the game's build-visibility and team region rules; players must supply the listed construction resources and observe the build time for placement. Carbon Stone uses the same placement and rendering systems as existing walls, so its region, full icon and UI icon are drawn from the block's defined assets.

Practical notes for use and scripting interaction:

  • Carbon Stone is treated as a standard wall-type block in code and in the editor. You can reference it in scripts the same way other blocks are referenced (for example, accessing region or icon properties) and extend or copy wall definitions to create customized variants.
  • When creating new wall blocks in scripts, follow the same pattern used for other walls: extend(Wall, "name", { region: , health: , localizedName: , category: Category.defense, size: , buildVisibility: BuildVisibility.shown, requirements: ItemStack.with(Items., ), buildTime: , fullIcon: , uiIcon: , teamRegion: , description: }). Carbon Stone can be used as the base region or teamRegion if a modder wants a similar look.
  • Carbon Stone interacts with ammo, weapons and other blocks through the normal block API. Bullets, ammo types and turret behaviors that check for wall collisions or line-of-sight will treat Carbon Stone identically to other walls. Scripts that copy or reassign ammo/bullet types (for example, copying hail ammo types between weapons) continue to function regardless of the wall material used as cover.
  • Use Carbon Stone to create chokepoints, extend defensive perimeters, or channel enemy movement. Because it is a static wall block, its strategic value depends on placement and coverage rather than special active properties.

When modding or scripting around Carbon Stone, reuse existing wall assets and patterns to ensure consistent visuals and behavior with the base game.

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