Ice

Overview
Ice is a block-type resource in Mindustry representing frozen water used as a fluid and item in certain planets and legacy contexts. It appears in the game's fluids and items lists as a cold liquid with low explosivity and flammability, and with a moderate heat capacity and viscosity relative to other fluids.
Ice functions as a specialty fluid on some planets and as an item in specific mod or legacy content.
Ice is categorized as a Liquid with 0% explosivity and 0% flammability in the primary fluids listings. Its heat capacity, viscosity, and temperature values vary by planet and version:
- On Interplanetary entries it is listed with heat capacity and viscosity values in the mid-range (examples show heat capacity around 40–50% and viscosity 50–100%) with temperature listed around 50–100% depending on the table.
- On Serpulo it appears with a higher explosivity/flamability variant in one table (listed at 120% explosivity and 120% flammability with heat capacity 70%, viscosity 75%, temperature 50%) and another Serpulo entry shows a non-reactive liquid with low values.
- On Erekir the listings include several fluid entries with differing properties; some
Ice-like fluids are non-explosive and non-flammable with heat capacity around 40–50% and viscosity around 70–85%, while other gas-state entries exist in that planet’s table (gas variants list different flammability/explosivity). - The general Fluids table records
Ice as a liquid with 0% explosivity, 0% flammability, 0% heat capacity in one summary entry and viscosity/temperature around 50%, indicating variation between versions and contexts.
As an item,
Ice is recorded with 0% explosivity, 10% flammability in one items table and other item entries show high radioactivity (150%) for unrelated items;
Ice’s charge and hardness fields are listed as 0 / N/A where present. Some
Ice entries and related fluids are marked hidden or legacy: certain
Ice variants are only accessible through the in-game console (hidden content) or originate from the developer’s official mod and no longer appear in the most recent official release.
Practical notes and interactions:
Ice behaves as a cold liquid resource; use it in cooling setups or as a thematic fluid for planet-specific mechanics where supported.- Because several tables show
Ice with 0% explosivity and flammability, it is safe to handle in most production chains; however, consult the specific planet or mod context since some listings show reactive variants (e.g., Serpulo’s 120% values or Erekir’s gas variants). - Hidden or legacy entries require console access (F8) or specific mod versions to obtain; these variants may not exist in current stable builds.
- When planning infrastructure, account for
Ice’s listed viscosity and temperature values for pump throughput and thermal interactions; mid-range viscosity implies standard pump and pipe performance, while higher viscosity entries will slow flow.
Other entities of this type
- Launch Pad
- Air
- Arkycite
- Arkyic Boulder
- Arkyic Stone
- Arkyic Vent
- Arkyic Wall
- Basalt
- Basalt Boulder
- Basalt Vent
- Beryllic Boulder
- Beryllic Stone
- Beryllic Stone Wall
- Bluemat
- Boulder
- Carbon Boulder
- Carbon Stone
- Carbon Vent
- Carbon Wall
- Charred Stone
- Character Overlay
- Character Overlay (White)
- Cliff
- Colored Floor
- Colored Wall
- Core Zone
- Craters
- Crystal Blocks
- Crystal Cluster
- Crystal Floor
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