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Liquid Source

CategoryEnvironment
liquid-source
Category
Environment
Planet
Serpulo
Footprint
1x1
Health
40
Official description

Infinitely outputs liquids. Sandbox only.

Overview

Liquid Source is a map-specific liquid block that supplies an infinite amount of a single fluid at a fixed location on Serpulo and Erekir-style maps. It functions as a constant source node for piping networks and automates access to that map's native fluid without requiring pumps, drills, or storage to generate it. Liquid Source tiles are used to start fluid logistics chains, fuel boilers and reactors, and supply factories that require continuous liquid input.

Liquid Source appears as a terrain feature rather than a player-built block. It outputs through adjacent liquid-conducting tiles and connects directly into the game's conveyor-pipe network. Because it provides unlimited fluid, it removes the need to harvest or store that fluid locally; however, you still need transporters and, if moving fluids over obstacles or long distances, bridge pipes or pumps to route it reliably.

Practical notes and interactions:

  • Place piping so an adjacent conduit contacts the Liquid Source tile; the source will begin supplying its native fluid immediately and continuously.
  • Use Liquid Source to seed a base with the map’s default fluid for boilers, combustors, or other liquid-consuming structures to avoid early-game shortages.
  • Even though the supply is infinite, use storage tanks if you need buffering for fluctuating consumption or to feed multiple production lines in bursts. Standard storages hold 1000 units (moderate) and 2700 units (large) on procedurally generated and campaign maps.
  • Transport over distance benefits from dedicated transporter types: single-direction pumps/pipe segments carry small volumes (e.g., 50 units for basic pipe segments), bridge pipes let fluids cross terrain, and larger conduits carry increased volumes (120–150 unit-class capacities depending on transporter).
  • Liquid Sources cannot be moved or reclaimed; defending the area around them is important on contested maps because losing access severs your primary fluid supply.
  • When routing multiple liquid types, keep lines separated with junctions or crossing conduits that allow two lines to cross without mixing.

Official description

Infinitely outputs liquids. Sandbox only.

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