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Patch notes 2026-02-24 (experimental)

2026-02-24

Hello, everyone! We’re very happy to see you in good spirits after [yesterday’s launch delay]("https://store.steampowered.com/news/app/1062090/view/523116750517045384"). We know it’s not ideal, but i

Hello, everyone!

We’re very happy to see you in good spirits after yesterday’s launch delay. We know it’s not ideal, but it had to be done - and on the bright side, it gives us time for more 1.0 tweaks. Here goes!

Maps

We’ve made some changes to the new 瀑布 map based on your feedback.

  • Added more Berry bushes.
  • Growth percentage of Pines on the map is now more random.

Balance

Our industrious faction has finally figured out how to more effectively cure contamination.

  • Decontamination Pods now consume 50 HP, down from 100 HP, and heal the beavers twice as fast.

Misc.

  • Added notes to the credits to thank Blender and our Early Access players.

Bug fixes

  • Reverted how goods are counted and reported on the top bar, since the new way was confusing.
  • Looong building names should no longer overlap with the buildings’ power requirements.
  • Fixed the recipe panel not wrapping up correctly.
  • Fixed an issue with entrances to certain buildings not highlighting correctly during the construction stage.
  • Fixed range previews being visible when placing certain buildings (such as a 蜂箱) while the buildings were not.
  • Fixed the sometimes-broken construction preview for 防渗地板.
  • Windows and doors no longer resemble a portal to the Nine Hells when playing on the Low or Medium graphic preset.
  • Fixed some paused buildings consuming power after loading a saved game.
  • Network highlighting for finished mechanical buildings and shafts now excludes construction sites.
  • Re-added lighting to 恶水 Sources.
  • Fixed a small visual glitch with how the district connection - the green line - is displayed at the 地区中心’s entrance.
  • Fixed a crash in the map editor when you tried to update a really old map.
  • Fixed a crash when using certain digits in district names.