Patch notes 2026-02-24 (experimental)
2026-02-24
Hello, everyone! We’re very happy to see you in good spirits after [yesterday’s launch delay]("https://store.steampowered.com/news/app/1062090/view/523116750517045384"). We know it’s not ideal, but i
Hello, everyone!
We’re very happy to see you in good spirits after yesterday’s launch delay. We know it’s not ideal, but it had to be done - and on the bright side, it gives us time for more 1.0 tweaks. Here goes!
Maps
We’ve made some changes to the new 瀑布 map based on your feedback.
- Added more Berry bushes.
- Growth percentage of Pines on the map is now more random.
Balance
Our industrious faction has finally figured out how to more effectively cure contamination.
- Decontamination Pods now consume 50 HP, down from 100 HP, and heal the beavers twice as fast.
Misc.
- Added notes to the credits to thank Blender and our Early Access players.
Bug fixes
- Reverted how goods are counted and reported on the top bar, since the new way was confusing.
- Looong building names should no longer overlap with the buildings’ power requirements.
- Fixed the recipe panel not wrapping up correctly.
- Fixed an issue with entrances to certain buildings not highlighting correctly during the construction stage.
- Fixed range previews being visible when placing certain buildings (such as a
蜂箱) while the buildings were not.
- Fixed the sometimes-broken construction preview for
防渗地板.
- Windows and doors no longer resemble a portal to the Nine Hells when playing on the Low or Medium graphic preset.
- Fixed some paused buildings consuming power after loading a saved game.
- Network highlighting for finished mechanical buildings and shafts now excludes construction sites.
- Re-added lighting to
恶水 Sources.
- Fixed a small visual glitch with how the district connection - the green line - is displayed at the
地区中心’s entrance.
- Fixed a crash in the map editor when you tried to update a really old map.
- Fixed a crash when using certain digits in district names.