Personal Batteries and Scrap Recycling Guide
If your armor grid keeps running dry, or you want scrap on Fulgora to turn into something useful instead of piling up, personal batteries and recycling are the systems to learn first. Batteries are a shared ingredient in several key recipes, and scrap recycling is the workhorse that feeds you a broad mix of materials from Fulgora’s scrap piles. The trick is to unlock the battery line in the right order, set up production before you expand your equipment grid, and design your recycler line around mixed outputs instead of one perfect item.
Unlock the battery chain in the order that actually opens your options
Start with 




After that, move to 




Only then should you aim for 



For reference, here is the core battery and recycling chain at a glance:
| Recipe | Inputs → Outputs | Machine | Time |
|---|---|---|---|
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10s |
| Battery Equipment | ![]() ![]() ![]() |
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10s |
| Battery Mk2 Equipment | ![]() ![]() ![]() ![]() |
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10s |
| Battery Mk3 Equipment | ![]() ![]() ![]() |
![]() |
10s |
| Scrap recycling | ![]() |
![]() |
0.2s |
Set up battery production before you scale your armor grid
Build Battery Equipment first and treat it as your baseline. It crafts 



Once that is stable, upgrade to 




Also remember the stack size: Personal battery, Personal battery MK2, and Personal battery MK3 all stack to 20. That makes them easy to buffer in chests or logistics, but it also means they can disappear fast if you begin filling armor grids before production is established.
Use the battery line for equipment that actually benefits from on-board power. Personal battery MK3 is intended to power personal equipment such as personal lasers, exoskeletons, shields, and portable generators.
Feed scrap into recyclers and use the mixed output as your Fulgora supply



Do not expect scrap to behave like a normal ore patch. The scrap piles do not get denser farther from the drop location; the densest piles are under the Fulgoran vault ruins. That is where you should prioritize collection if you are choosing where to build around.
Scrap recycling returns a broad mixed bundle of items. The key point is that the outputs are rolled independently, so one craft can produce multiple resources. A full belt of scrap will, on average, produce a belt that is 60% full, because the listed output chances add up to 60%. That means you should plan for partial throughput, not a one-to-one input-to-output line.
The important habit is this: design around the common byproducts first. 








Keep recycler output from clogging by planning for the common byproducts first
The 
When you have stack inserters researched, the Recycler can output stacks onto a belt if it has more than one of an item. That helps a lot with common outputs, but it also means your belt and storage plan matters more than your machine count. If you let the common items back up, the recycler will spend time stuck on inventory management instead of processing scrap.
Your priority should be emptying or consuming the high-volume outputs first. Keep sinks for 


Use recyclers on batteries and other reverse-compatible items when you need components back
The Recycler is not just for Scrap. It reverses most assembler-type recipes and returns, on average, 25% of the ingredients. That makes it useful when you need to recover components from items you no longer want, especially if you are cleaning up old production lines on Fulgora.

Use recycling selectively. If no valid recipe can be reversed, the Recycler returns the input item 25% of the time and destroys it 75% of the time. That is a bad gamble for anything important, so only recycle when you know the item has a reversible recipe. For battery chains, recycling is a useful recovery tool, but it is not a replacement for steady production.
Your best pattern is simple: unlock 


Pages featured in this guide
- equipmentPersonal battery
- itemBattery
- equipmentPortable solar panel
- itemAutomation science pack
- itemLogistic science pack
- equipmentPersonal battery MK2
- itemLow density structure
- itemPower armor
- technologyAutomation
- itemChemical science pack
- equipmentPersonal battery MK3
- itemElectromagnetic science pack
- itemUtility science pack
- itemSpace science pack
- buildingAccumulator
- itemIron plate

