Potato (Crop)

Overview

Potato functions as a staple field crop within the game's farming mechanics. It occupies farmland plots and follows the game's seasonal and irrigation systems. Planting and harvesting potatoes requires the same basic agricultural infrastructure used for other crops, and they contribute to a colony's food supply and workforce planning. Potato appearance and field layout match Timberborn's visual style for cultivated plots.
Potato has both historical and real-world associations that appear in Timberborn's in-game lore and item naming. Real potatoes are composed of about 80% water, a characteristic that influences their texture and storage properties in reality. There are more than 4,000 different varieties of potatoes worldwide, reflecting broad agricultural diversity. 
- Potato was available to both factions at Early Access launch and later became exclusive to the Folktail faction as of Update 4.
- Potato uses standard crop mechanics: plant into farmland, provide irrigation if required by map conditions, and harvest when mature.
- Potato contributes to colony food and can be stored or consumed according to usual storage and ration systems.
- Potato carries real-world trivia: about 80% water; over 4,000 varieties globally; the first vegetable grown in space (1995).
Practical notes for colony planners: treat Potato as a reliable, low-complexity food crop that integrates with existing crop rotation and irrigation systems. When designing a colony, check faction restrictions before placing potato fields; only Folktail colonies can plant Potato without adjustments since Update 4. Balance field area and workforce to match your colony's consumption and storage capacity. Monitor water supply and seasonal constraints on maps where watering or drought events affect crop yields.