Spillage
Overview
Spillage is a map-level term in Timberborn describing lost or spilled resources that appear on the ground and can be collected by haulers. Spillage is not a building or unit but an environmental resource state tied to the game’s logistics: when goods are dropped, destroyed, or otherwise removed from storage/transport, they become spillage items that occupy the map and can be reclaimed. Spillage interacts with the hauling and storage systems and affects how much usable material the colony actually retains.
Spillage is collected by the colony’s haulers and by 
Practical notes and interactions:
- Haulers automatically collect spillage as part of their standard hauling behaviors; placing storages nearby or configuring storages to Accept or Supply can reduce the time spillage remains on the map.
- Use Supply mode on important warehouses to have haulers and district workers pull spilled goods from other storages and reclaim spillage, improving resource availability.
- If a storage is set to Empty, its inventory will be cleared and moved elsewhere; this can lead to temporary spillage if receiving storages are full or unreachable.
- Spillage behaves like any other loose good: it occupies tile space and must be physically carried to a storage by haulers or district workers.
- Managing storage capacity (piles, tanks, warehouses) across districts reduces accidental spillage from overflows and simplifies haul routes used to recover spilled resources.
Other entities of this type
- Beaverome
- Canyon
- Cliffside
- Craters
- Custom maps
- Diorama
- Helix Mountain
- Hollows
- Lakes
- Map Contests
- Map Contests/Build-a-Map Contest 1
- Map Contests/Build-a-Map Contest 2
- Map Contests/Build-a-Map Contest 3
- Map Contests/Build-a-Map Contest 4
- Map Contests/Build-a-Map Contest 5
- Meander
- Mountain Range
- Oasis
- Plains
- Pressure
- Terraces
- Thousand Islands
- Waterfalls