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Equilibrious Beast (Everdark Sovereign)

Boss type
Everdark Sovereign

Overview

Equilibrious Beast (Everdark Sovereign) is a Nightreign boss encounter that functions as an enhanced variant of the Libra fight. The arena contains the Scale-Bearing Merchant who offers the same deals as in the original Libra encounter; players may accept one of his bargains or refuse it. The Everdark Sovereign enters a new, more dangerous phase when roughly 15% of its HP remains. During this enhanced phase the boss becomes more aggressive and continues to interact with the arena mechanics specific to Nightreign.

Throughout the encounter the Everdark Sovereign periodically casts powerful area Hexes that alter battle conditions; each cast is announced by text in the top-right of the screen and the boss gains 70% damage reduction during the casting animation. If the Sovereign is inflicted with Madness it stops casting Hexes and goes into a berserk rampage until Madness ends. The Hex effects include: summoning Condemned copies of each player (each copy spawns with a randomized predefined loadout), creating a riot where Condemned attack the nearest creature (friendly fire can occur, and additional Condemned can spawn — up to two per player), applying Madness to all attacks so every hit builds Madness, shrouding allies so players cannot see one another (only purple auras for downed allies remain), halving max HP for everyone for about 30 seconds (only castable by the boss when under 50% HP), and creating rings that degrade flask potency each time a flask is used. An unannounced Ever-Watching Eye effect appears over players and inflicts Madness buildup; this can be countered by using an Ultimate Art immediately before the bar completes. When a Condemned is defeated it drops an orb that cures Madness buildup and restores 129 HP to the player who picks it up.

The Condemned are combatant clones of the party members equipped from a small predefined pool of weapons. They behave like player analogues and are susceptible to Madness, taking significant damage the moment Madness is inflicted on them. Condemned do not count as Night Invaders and therefore do not trigger relics that scale with Night Invader kills. If a Condemned remains alive when the boss summons more, the surviving Condemned are healed for 50% of their max HP and gain a 20% damage boost; this damage buff increases by an additional 2% each time the same Condemned is healed by subsequent summons.

The Everdark Sovereign has clear elemental weaknesses: it is vulnerable to Fire and Holy damage. Scarlet Rot and Poison are effective because they continue to damage the boss while the team handles Condemned. Inflicting Madness on the Sovereign is a valid tactic: it halts his spellcasting and Hex use, drastically simplifying the fight. Because the boss only casts the HP-halving Hex when below half health, that particular Hex has no effect on him but does cripple players if allowed to persist.

Practical strategies and considerations:

  • Prioritize killing Condemned quickly. Leaving any alive risks them being healed and buffed when the boss summons more, increasing overall difficulty.
  • Use area-of-effect weapons and spells to damage both the Sovereign and clustered Condemned simultaneously. Fire-based AOE is especially effective given the boss’s Fire weakness.
  • Manage Madness proactively: pick up orbs dropped by Condemned to remove Madness buildup and restore HP; consider builds or items that inflict Madness on enemies to disable the boss’s Hex casting.
  • If the boss casts the “preaches madness” Hex, focus the team’s fire on the Sovereign (after Condemned are dealt with) to exploit the opening.
  • Team composition matters: avoid picking player characters that are hard to handle as Condemned copies; “Less Likely to be Targeted” passives reduce the chance one player is overwhelmed.
  • Use a Guardian’s taunt to draw Condemned aggro, but be cautious of Condemned variants that punish blocking with heavy stamina damage.
  • Shifting Earth choices affect rewards and certain advantages: Noklateo and Mountaintop slightly increase Frenzied Tower chances; Rotten Woods grants HP bonuses and makes Rot strategies more viable; Crater can provide powerful fire-tinged weapon drops that synergize with the boss’s weaknesses.
  • If the arena announces an Ever-Watching Eye or similar Madness-application effect, time Ultimate Arts to avoid rapid Madness buildup.

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