Titan

Fires massive explosive artillery shells at ground targets. Requires hydrogen.
{| class="article-table" |+ !Ammo
| !Stats |
|---|
| 30pxThorium |
- 350 area dmg ~ 7.1 tiles
- -70.0% building damage (350 → 105)
- 2 knockback
- Travels over targets
Blasted Oxide - 150 area dmg ~ 13.7 tiles
- -75.0% building damage (150 → 37.5)
- +1 tiles range (48.75 → 49.75 blocks)
- -35.0% fire rate (0.43 → 0.2795/sec)
- 2 knockback
- Travels over targets
Corroded Carbide - 750 area dmg ~ 4.5 tiles
- -80.0% building damage (650 → 130)
- -20.0% fire rate (0.43 → 0.344/sec)
- +10 tiles range (48.75 → 58.75 blocks)
- 3 knockback
- Travels over targets
- Blasted
- 12x frag bullets:
** 50 area dmg ~ 2.7 tiles
** -75.0% building damage (50 → 12.5)
** 0.5 knockback
** Armor piercing
** Travels over targets
|}
{| class="mw-collapsible mw-collapsed article-table"
|+Expanded ammo details
!Ammo
!Stats 30pxThorium - Type: ''ArtilleryBulletType''
- 350 area dmg ~ 7.1 tiles
- -70.0% building damage (350 → 105)
- 2 knockback
- Travels over targets
Blasted Oxide - Type: ''ArtilleryBulletType''
- 150 area dmg ~ 13.7 tiles
- -75.0% building damage (150 → 37.5)
- +1 tiles range (48.75 → 49.75 blocks)
- -35.0% fire rate (0.43 → 0.2795/sec)
- 2 knockback
- Travels over targets
Corroded Carbide - Type: ''ArtilleryBulletType''
- 750 area dmg ~ 4.5 tiles
- -80.0% building damage (650 → 130)
- -20.0% fire rate (0.43 → 0.344/sec)
- +10 tiles range (48.75 → 58.75 blocks)
- 3 knockback
- Travels over targets
- Blasted
- 12x frag bullets: ** Type: ''ArtilleryBulletType'' ** 50 area dmg ~ 2.7 tiles ** -75.0% building damage (50 → 12.5) ** 0.5 knockback ** Armor piercing |}
Source: Fandom: Titan (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)
Overview
Titan is a long-range artillery turret built for punishing clustered ground forces. It fires projectiles that travel over targets, making it effective against massed units and less suited to intercepting air units directly. Among the large artillery turrets, it has the shortest wind-up before its first shot, but it still has a brief delay before firing and a minimum 2-second reset time between wind-ups.
Titan is also notable for being the only turret on either planet that consumes two liquids at once: one required input and one optional booster. Its booster is water, which increases fire rate to 175%, while its required fuel is hydrogen. This makes Titan unusually demanding to support, but also gives it strong sustained output when supplied properly.
Its ammunition changes the turret’s role substantially:
Thorium is the balanced option. It deals 350 area damage with a moderate radius, has blast damage, and travels over targets. It is the default ammo used by Titans in the campaign as of Build 154.
Oxide is the anti-swarm ammo. It has a very large splash radius, lower damage to buildings, reduced fire rate, and inflicts corroded for about 5 seconds. Earlier versions used blasted and had frags, but these were removed.
Carbide is the high-damage option. It deals 750 area damage with a much smaller blast radius, has reduced fire rate, and adds 12 frag bullets with armor-piercing fragments. It trades splash coverage for concentrated damage and extra reach.
Because of this spread, Titan can be used either as a broad area-denial turret or as a more focused heavy hitter depending on ammo. Oxide is especially useful against swarms, while Carbide is better when concentrated damage is needed. Thorium sits between them as a general-purpose choice.
In practice, Titan performs best when it can hit groups of smaller enemies at once. Its splash can weaken tier 1 and tier 2 units quickly enough for other turrets to finish them off, and it can strip the front line so stronger defenses can focus bulkier targets. Although it does not target air units, its projectiles are not absorbed by 
A few practical notes stand out:
Split units or formations before they reach Titan so fewer enemies are hit by each shot.- If an enemy base uses Titan, cutting off its ammo supply or its supporting turret first is often the safest way to neutralize it.
- In mixed defenses, Titan pairs well with other turrets that handle air or finish weakened ground units.
- Its water booster makes it much faster, so keeping the booster supply stable matters as much as feeding its ammo.
Titan was added in Build 136 and has since received multiple balance updates, including stronger water boosting, new ammo types, and later adjustments to Oxide and Carbide behavior.
Official description
Fires massive explosive artillery shells at ground targets. Requires hydrogen.