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Scepter

Tier4
scepter
Role
Assault
Tier
4
Planet
Serpulo
Health
9000
Armor
10
Speed
0.36
Range
26.5
Official description

Fires a barrage of charged bullets at enemy targets.

Ammo details

{| class="article-table" !Weapon

!Stats
102x102px
  • Firing rate: 2x 2/sec
  • Inaccuracy: 3 degrees
  • 70 damage
  • 2x lighting ~ 20 damage
  • Shocked
  • 15/sec interval bullets: ** 5 damage
    ** Shocked
    48x48px
  • Firing rate: 2x 2.5/sec
  • 20 damage
    48x48px
  • Firing rate: 2x 2/sec
  • 20 damage |} {| class="article-table mw-collapsible mw-collapsed" |+Expanded weapon details !Weapon
    !Stats
    102x102px
  • Firing rate: 2x 2/sec: ** 0.75 sec reload (45 ticks) ** 3 shots/round ** 0.06 sec interval delay (4 ticks)
  • Inaccuracy: 3 degrees
  • Type: BasicBulletType
  • 70 damage
  • 2x lighting: ** 20 damage ** 3 tiles length
  • Shocked
  • 15/sec interval bullets: ** 5 damage ** Shocked
  • Effective range: 27 ** 60 tiles/sec speed ** 0.45 sec lifetime (27 ticks)
  • Maximum range: 30 (27 + 3 lightning length)
    48x48px
  • Firing rate: 2x 2.5/sec: ** ? sec reload (? ticks)
  • Type: BasicBulletType
  • 20 damage
  • Effective range: 18.75 ** 22.5 tiles/sec speed
    ** 0.83 seconds lifetime (50 ticks)
    48x48px
  • Firing rate: 2x 2/sec ** ? sec reload (? ticks)
  • Type: BasicBulletType
  • 20 damage
  • Effective range: 18.75 ** 22.5 tiles/sec speed ** 0.83 seconds lifetime (50 ticks) |}

Source: Fandom: Scepter (CC-BY-SA-3.0、 mindustry-unofficial Fandom contributors)

Overview

Scepter is a heavy Tier 4 ground unit that functions primarily as a long-range artillery and guardian-class combatant. It was added in Version 6.0 and is mechanically derived from the Version 5.0 Chaos Array; early appearances made it a campaign guardian (notably the Guardian of Stained Mountains in V6.0) and it still appears as a guardian on select maps. Scepter has a mix of a high-damage primary shock cannon that fires charged bursts and several small rapid-firing secondary guns. It also possesses a unique Shield Regen Field ability that passively restores shields for nearby allied units.

Scepter’s primary weapon fires bursts of heavy bullets with additional chained lightning strikes; the burst structure and lightning make its effective damage much higher than the base projectile value because lightning can hit multiple times and stack rapidly on large targets. Secondary guns are arranged in two pairs (front and rear) and provide continuous lighter damage that supplements the main cannon. Weapon stats include an effective main-range around 27 tiles (plus ~3 tiles of lightning reach), burst-style firing with short intervals between shots, and secondary guns with faster per-gun firing rates and ~18.75 tile effective range.

Scepter underwent several balance changes after release: its base health was increased substantially from earlier prototypes, armor has been tweaked in multiple builds, movement speed and item capacity were adjusted over time, and the shock cannon’s damage, projectile speed, and lifetime have been tuned. In build 147 Scepter received a range increase and a much stronger shock cannon (with higher damage and longer effective projectile range) as well as the Shield Regen Field ability: 7.5 tile radius, 1 pulse/sec, 25 shield per pulse, 250 max shield. From build 147 onward, Shocked and Wet affinity no longer pierces armor, which affects how status-based damage interacts with Scepter’s targets.

Practical notes and strategies:

  • Defensive role: Scepter’s long range, Shocked status, and shield regen make it more effective on defense than as an attacker. Low base speed limits offensive utility because opponents can respond before it reaches objectives.
  • Counters: Focus it down quickly before it breaches the frontline. Large Thorium Walls or multiple layers of Large Titanium Walls buy time but will still be overwhelmed without rapid counterfire and repairs. Fuse turrets, Mega, and Poly turrets are effective behind walls; high single-target damage turrets and units that apply status damage work best.
  • Status and ammo synergies: Because armor reduces normal projectile damage, use damage-over-time or status combinations that bypass armor (e.g., Blast Compound ammo or Cryofluid freezing) to increase total damage. Water placed in liquid turrets synergizes with Scepter’s Shocked shots to dramatically raise damage output on allied Scepters in defensive deployments.
  • Unit matchups: Scepter has strong matchups versus many other tier-4 units due to its lightning stacking, and it can be a check on heavy attackers when deployed defensively. It struggles against highly mobile or late-game specialists (for example, Sei and Arkyid outperform it in head-to-head matchups).
  • Support effects: The Shield Regen Field substantially increases survivability for fragile allies such as Flare-line units and improves Force Field recovery on units like Quasar and Oct. Positioning Scepters to protect high-value fragile units or to reinforce a turret line maximizes their utility.

Use Scepter when you need sustained ranged lightning damage and a local shield provider; avoid relying on it for fast, offensive strikes due to its limited mobility.

Official description

Fires a barrage of charged bullets at enemy targets.

Other entities of this type

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