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Hammock

hammock
Subcategory
Decorations
Faction
Folktails
Dimensions
1x1
Height
1
Science cost
120

Overview

Hammock is a decorative building in Timberborn. It functions as an aesthetic structure that influences beaver behavior by increasing the average dwell time of beavers who linger near it when it is placed among other decorative structures. Hammock is intended primarily to shape traffic, leisure patterns, and the look of settlements rather than to provide direct production, storage, or resource processing.

Hammock is best treated as part of a decoration strategy. Placing a Hammock by itself yields limited impact; arranging it with multiple decorations creates a cumulative effect on how long beavers remain in that area. Because its benefits are behavioral and situational rather than resource-based, Hammock is typically unlocked and built after more immediately beneficial and functional structures have been researched and constructed.

The construction chain for Hammock does not list prerequisite production buildings or advanced supply inputs in available sources. Visual examples of Hammock placement and use appear in gallery images showing both operational and dedicated decorative setups.

  • Use Hammock as a traffic- and behavior-management tool to encourage beavers to spend more time in chosen zones, for example near leisure clusters or scenic parts of your settlement.
  • Combine multiple decorations, including Hammock, to maximize the increase in average dwell time; solitary placement has a smaller effect.
  • Prioritize unlocking and building production, water, and Food infrastructure before investing in Hammock if resources and research are limited, because its benefits are primarily decorative and behavioral rather than directly productive.
  • Refer to in-game visuals or gallery examples to plan aesthetic placements and thematic layouts, since Hammock is often used to enhance the appearance of dedicated builds.
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