Jet Suit Checkpoint
Overview
The Jet Suit Checkpoint is a transit building used with Jet Suits. It controls whether Duplicants may pass while wearing a Jet Suit, and it must be paired with a matching Jet Suit Dock built on the opposite side from the direction its arrow faces. Without the corresponding dock, the checkpoint cannot function as intended.
By default, the checkpoint is set to Always Allowed. In that state, a Duplicant returning through the checkpoint will continue even if there is no empty Jet Suit Dock behind it; if no vacant dock is available, the Duplicant drops the Jet Suit on the ground before passing through. If the setting is changed to Empty Only, Duplicants will not pass unless there is an empty Jet Suit Dock on the far side. This is the preferred setting when a colony has multiple Jet Suit Checkpoints, since it prevents suits from being left on the floor and makes suit handling more reliable.
- Duplicants who pass through an Atmo Suit Checkpoint while wearing an Atmo Suit will remove it and drop it on the ground.
- If an area can be accessed through both a Jet Suit Checkpoint and an Atmo Suit Checkpoint, Duplicants occasionally use the Atmo Suit Checkpoint without equipping an available suit.
- The same kind of routing issue can happen if both checkpoint types lead into the same area, so suit access routes should be planned carefully to avoid inconsistent behavior.
References to this (2)
Other entities of this type
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- Aero Pot
- Airborne Critter Bait
- Airborne Critter Condo
- Airborne Critter Lure
- Airborne Critter Trap
- Airflow Tile
- Algae Distiller
- Algae Terrarium
- Amber Fossil
- Anatomy Poster
- Ancient Specimen
- AND Gate
- Anti Entropy Thermo-Nullifier
- Apothecary
- Arcade Cabinet
- Artifact Analysis Station
- Artifact Transport Module
- Atmo Sensor
- Atmo Suit Checkpoint
- Atmo Suit Dock
- Atmo Switch
- Auto-Sweeper
- Automated Notifier
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