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Particle Broadband

CategoryIntermediate
particle-broadband
Category
Intermediate
Stack size
200

Overview

Particle broadband is a manufacturing component used mainly for producing Information Matrix and, later on, Assembling Machine Mk.III. It is a late-game intermediate with a very long crafting cycle of 8 seconds, so its output rate is low enough that large production lines are needed to support even modest consumption.

The recipe requires Carbon Nanotube, Crystal Silicon, and Plastic. Unlike many advanced components, it does not use any Iron or Copper directly. Per craft, the output rate works out to 1 Particle broadband every 8 seconds, or 7.5 per minute from a single Assembler Mk.II. Because of this slow rate, scaling production usually means building many Assemblers in parallel rather than relying on a small number of faster machines.

A few practical points follow from its ingredients and use cases:

  • Its main role is in the production chain for Information Matrix, so demand remains relevant throughout the late game.
  • It is also consumed in Assembling Machine Mk.III production, adding a secondary late-game use.
  • The bottleneck is usually Carbon nanotube production, since that component depends on Graphene and can be constrained by resource availability and factory layout.
  • Crystal silicon and Plastic are generally easier to mass-produce, but they still add to the logistics burden.
  • The full chain draws on Coal, Crude Oil, Titanium Ore, and Silicon Ore, so a good transport network is important when scaling up.
  • Since the recipe has a long cycle time, a single assembler contributes very little; high output demands multiple machines and steady input supply.

Particle broadband remains useful for the entire game once advanced technologies are reached. Its role in Information Matrix production and Mk.III assembler construction keeps it in demand, and its recipe makes it a good example of a late-game component whose difficulty comes less from exotic direct inputs and more from the upstream logistics needed to feed those inputs continuously.

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