Clutch

Overview

The 

Clutches are commonly used to isolate segments of a mechanical network. They allow a colony to selectively enable or disable portions of a drive train without stopping the entire power source. Practical uses include temporarily disconnecting high-consumption machines when available power is insufficient, selectively powering tools for shift-based work, and protecting sensitive mechanisms during maintenance or seasonal power drops.
- The
Clutch physically links two rotating parts and acts as a switch for mechanical power flow; the device is conceptually similar to clutches in real-world machinery that let a motor run while coupling or decoupling the driven element.
- The automated state requires an automation signal to pass power; connect the
Clutch to automation components (power meters, resource counters, weather stations, chronometers, depth sensors, etc.) to make it respond to colony conditions.
- Use Clutches to isolate network segments when the power network has insufficient power, when goods are insufficient, when wind or weather limit power generation, or when you want machines to operate only during specific hours.
- Clutches are appropriate between motors and devices like electric drills or pumps; the clutch lets a motor keep spinning while changing whether the downstream device spins, which is useful for precision control or staging operations.
- The in-game interface shows the three clutch icons so you can quickly check and change its operating mode.
Images and example builds illustrate 
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drill
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
... +162 (see sidebar for full list)