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Antidotes

CategoryMaterials
antidotes
Category
Materials
Faction
Folktails
Weight (kg)
1
Storage
Tanks

Overview

Antidotes are a consumable good in Timberborn used to cure or prevent negative health effects in beavers. They appear as a tradable and craftable item that players can stockpile in warehouses and distribute via logistics to medical or population management facilities. Antidotes integrate with the game's health and disease mechanics, serving as a direct countermeasure when beavers suffer from sickness or when outbreaks threaten a settlement.

Antidotes are produced at appropriate crafting buildings and require specific resources and worker assignment to maintain supply. They are treated like other manufactured goods for storage and transport: warehouses and stockpiles hold antidotes, and beavers with access to workplaces or medical buildings will use them when the game’s health rules trigger consumption. Antidotes are part of trade inventories and can be bought or sold with trading partners, allowing players to obtain supplies if local production is insufficient.

  • Keep a steady production line for antidotes ahead of seasonal changes or events that increase disease risk; interruptions in production lead quickly to shortages during outbreaks.
  • Prioritize logistics paths from warehouses producing antidotes to medical facilities and dense residential areas to ensure rapid delivery.
  • Balance workforce allocation: dedicating too many beavers to antidote production can slow other essential industries, while too few increases vulnerability to epidemics.
  • Use trade to supplement local stocks when expanding or when map resources limit production capability.
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