Plank

Overview
Plank is a basic crafted good used throughout the game as a building material and a component in several production chains. It is produced from processed logs in the timber-processing buildings and serves as an intermediate resource required by many structures and higher-tier goods.

Planks are required to construct and upgrade a wide variety of buildings and infrastructure. They appear as a cost component in many recipes and construction menus, so maintaining a steady plank supply is essential for expansion. Plank production is electricity-dependent for the powered sawmill tiers, so power availability directly affects plank throughput once advanced sawmills are in use.
Practical notes and interactions:
- Plank production begins with tree planting and chopping; ensure you have dedicated forest farms and enough choppers to keep sawmills fed.
- Early-game plank needs can be met with the basic non-powered sawmill tier; later tiers increase output but require science and power investments.
- Because many buildings consume planks for construction and some production chains require planks as an ingredient, buffer storage (stockpiles) near construction zones and production hubs reduces transport delays.
- Scaling: when expanding into multi-story or larger settlements, plan power generation in parallel with unlocking higher-tier sawmills to avoid production bottlenecks.
- Keep an eye on workforce allocation: sawmills have labor requirements that can compete with other crucial jobs; balance beaver assignments to avoid stalling plank output.


