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Explosives

CategoryMaterials
explosives
Category
Materials
Faction
Both
Weight (kg)
1
Storage
Warehouses

Overview

Explosives are an industrial good used to demolish terrain and structures and to trigger controlled explosions in advanced Timberborn production. They sit near the end of a multi-stage production chain that converts basic plant resources and timber into chemical reagents and finally into explosive charges. Explosives appear as a discrete good that must be produced in powered facilities and transported by beaver workforce like other manufactured items.

The production chain begins with basic plant harvesting and lumber processing, which feed into chemical processing buildings. Early steps include crushing plant matter and refining charcoal or similar carbon-based inputs, then combining those intermediates with processed metals and gears in powered workshops. The final assembly requires significant power and inputs: explosives consumption and production steps in sources list inputs such as processed chemicals, metal components, and gears. Production buildings involved are locked behind earlier research or building requirements; one intermediate product in the chain is required to unlock the remaining buildings that culminate in explosives manufacturing.

Practical usage and interaction notes:

  • Explosives are manufactured only in powered facilities; ensure stable electricity generation and battery storage to keep production running during night cycles or droughts that reduce waterwheel output.
  • Stockpile the required intermediate goods (processed chemicals, metal blocks, and gears) near the explosives assembly building to minimize travel time for workers and avoid production stalls.
  • Because explosives consume high-value materials, prioritize their production for planned demolition tasks or scenarios that explicitly require explosive charges rather than as a routine output.
  • Plan logistics: assign adjacent storage and clear paths so beavers move components quickly. Use workshift and production priority settings (where available) to favor assembling explosives when needed.
  • Research and unlocking: one intermediate product in the chain must be produced first to unlock later buildings; progress through the earlier production buildings to gain access to explosives assembly.
  • Safety note in gameplay terms: producing explosives ties up power and scarce inputs; maintain alternative production or stockpiles of metals and gears to avoid crippling other manufacturing chains.

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