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Books

CategoryMaterials
books
Category
Materials
Faction
Folktails
Weight (kg)
1
Storage
Warehouses

Overview

Books are a non-food good that increases the population’s Books need and thus contributes to overall well-being. They are a produced resource rather than a naturally occurring one and must be manufactured by a production building. In gameplay terms, books function like consumable goods: when a beaver uses a book the item is removed from storage and its benefit is applied. In-game tooltips describe the act of reading as figuratively “eating” the book, emphasizing that books are consumed on use rather than reused indefinitely.

Production of books is part of a multi-step production chain that begins with basic raw inputs and finishes at a specialized production building that yields the final book item. As a produced good, books are classed with other crafted items that support needs (such as food or other well-being items) rather than raw materials like logs or crops. Books are used specifically to fill the Books need; providing books to a population increases their satisfaction of that particular need and therefore raises their overall happiness and well-being scores.

  • Books are consumed when used and are not reusable; each unit applies its effect once.
  • Supplying books to a population directly increases the Books need satisfaction, improving overall well-being.
  • Books must be manufactured through a production chain that transforms raw inputs into the final good.
  • Treat books as a demand-driven good: produce them in response to population growth or rising Books-need requirements to keep well-being high.

Because books are a produced good rather than a natural resource, their availability depends on maintaining the relevant production buildings, ensuring steady input supply, and allocating warehouse space for storage until items are used. Prioritize books production when the Books need begins to lag, and scale production with colony size to maintain consistent well-being.

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