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Zipline Station

zipline-station
Subcategory
Paths & Structures
Faction
Folktails
Dimensions
3x2
Height
4
Science cost
700

Overview

Zipline Station is a beaver-accessible transport building that functions as an endpoint for ziplines. It can be constructed underwater and allows commuters to enter and exit while submerged. Because it can remain fully underwater without being considered Flooded, the Zipline Station is one of the few accessible buildings that can be completely submerged and still operate normally.

Placement of a Zipline Station can be used to create direct connections between buildings. A station’s entrance can be positioned flush against another building’s entrance, effectively bypassing Paths and linking that building directly to the transport network. This placement works similarly to the Iron Teeth Tubeway Station, allowing compact layouts and streamlined transit between adjacent structures.

Construction of a Zipline Station differs from the Tubeway Station in a key way: builders cannot work from inside the Zipline Station. Folktails builders must exit the station to perform construction tasks, so the station cannot serve as an internal workspace during its own assembly. As a result, constructing a Zipline Station requires builders to reach the intended site by ground travel until the station is completed and connected to the network.

  • Zipline Stations can be built underwater and allow submerged entry and exit for commuters.
  • Avoid placing a station in bodies of water that are at risk from Badtide, since Badtide affects areas of water and can impact the safety and functionality of submerged infrastructure.
  • A Zipline Station’s entrance can be placed directly against another building’s entrance to connect that building to the transport network without using Paths, enabling denser arrangement of linked structures.
  • Builders cannot build from inside the Zipline Station; construction requires ground access for builders until the station is finished and integrated.
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