Skip to main content

Ziplines

Subcategory
Paths & Structures
Faction
Both

Overview

Ziplines are a transport network in Timberborn composed of Zipline Stations, Zipline Pylons, and Zipline Beams. Beavers and Bots gain +150% movement speed (x2.5) while travelling on a zipline, enabling much faster travel than walking. Travellers enter and exit the network through Zipline Stations; nodes (Stations, Pylons and Beams) automatically connect when placed and connections can be adjusted in each building’s detail window. Zipline nodes can be built underwater, but travellers on ziplines are visible and exposed to fluids, which causes Beavers to get wet or become Contaminated when lines pass through liquids.

Zipline connections are limited to 30 blocks in length and must have a slope under 50 degrees. Each zipline node may connect to up to two other nodes; to create junctions or more flexible routing, place multiple Zipline Stations close together. When a zipline connection is removed, any travellers on that segment fall harmlessly to the ground and can become Stranded. The zipline system has no lanes and does not produce traffic jams: faster travellers overtake slower ones by passing straight through them.

Ziplines interact with building work ranges and logistics. Zipline networks extend the effective range of Gatherer Flags, Lumberjack Flags, Scavenger Flags, Efficient Farmhouses, Aquatic Farmhouses, Foresters, Builders' Huts, Tapper’s Shacks, and other limited-range buildings by allowing workers to travel further to their tasks. Builders can transport construction materials via ziplines, but Builders cannot access construction sites or rubble while travelling on the network (including inside Zipline Stations). Builders must exit the zipline network and walk to build sites and rubble to perform construction; this behavior means Folktail Builders need to approach zipline node construction sites on foot to build them.

Ziplines were introduced in Update 7. The game’s gallery shows Beavers using ziplines to carry resources such as metal blocks and planks across the map, demonstrating their role in mid- and long-range logistics.

  • Zipline networks consist of three node types: Zipline Stations, Zipline Pylons, and Zipline Beams.
  • Movement speed bonus: +150% (x2.5) while on ziplines.
  • Connections auto-form when nodes are placed; adjustable in the detail window.
  • Limits: maximum connection length 30 blocks; maximum slope 50 degrees; each node connects to two others.
  • Nodes can be built underwater; travellers become wet or Contaminated when passing through fluids.
  • Travellers fall harmlessly if a connection is removed but can become Stranded.
  • No traffic jams or lane restrictions; overtaking occurs by passing through other travellers.
  • Builders can carry materials on ziplines but must exit to access build sites and rubble.

Additional non-game trivia on ziplines notes their historical and modern real-world use as valley and river crossings, high-speed tourist lines, and canopy-based eco-tourism, but these are separate from the in-game mechanics.

No related recipes

References to this (2)

Other entities of this type

Related pages

Last updated: