Tubeway System
Overview
Tubeways are an in-game transport network that lets Beavers and Bots move rapidly between connected Tubeway Stations. When traveling inside tubeways, Commuters gain an additional +300% movement speed (x4), which greatly reduces travel time and causes distance estimates at Tubeway Stations and path travel lines to be adjusted to reflect the faster travel. Tubeways include horizontal 

Tubeways differ from ordinary Paths in several ways. They allow vertical movement by stacking Vertical Tubeway, they require entry and exit through Tubeway Stations rather than free access like Paths, and they have lower travel costs per block traversed. Tubeways permit two-way travel and let Commuters turn back at any point, so open-ended tubes can still be used for construction and reach. Builders can construct at any point from inside the tube. Tubeways must be supported and cannot span empty space like a drawbridge. Tubeway and Vertical Tubeway blocks do not pass Power; while Tubeway Stations can transmit Power to adjacent buildings, transporting Power along a tube network still requires Power Shaft.
Tubeways automatically connect to each other: placing a new Tubeway block adjacent to an existing one forms a dynamic connection, simplifying network expansion. 
Tubeways extend the effective working range of several buildings and flags, including 






- Tubeways grant Beavers and Bots +300% movement speed (x4) while inside the network.
- Access is through Tubeway Stations; tubes and vertical tubes cannot be entered or exited except at stations.
- Tubeway blocks do not transmit Power; use Power Shafts to carry power along a route.
- Tubeway Stations can be submerged and allow dry, uncontaminated travel through water.
- Tubeways auto-connect when adjacent blocks are placed; deleting tube segments can strand Commuters.
- Introduced in Update 7; version 1 added L-shaped drawing of tubes in a single drag.
- Historical note: the real-world term “tube” traces to early underground railways such as London’s 1863 line and cut-and-cover construction techniques.
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drill
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
... +162 (see sidebar for full list)