Skip to main content

Mushroom

CategoryIngredients
Category
Ingredients
Faction
Iron Teeth
Weight (kg)
1
Storage
Warehouses

Overview

Mushroom is a consumable good used by beavers to satisfy certain Basic Needs and Nutrition requirements. In Timberborn it appears as a food item that can be stored in piles and eaten by appropriate factions to prevent movement penalties and refusals to work caused by unmet Basic Needs. The mushroom integrates into the broader need system: eating it contributes to Nutrition and, for factions whose Basic Need is tied to food consumption, helps maintain overall condition and performance.

Mushrooms are treated like other edible goods and therefore follow the same storage and pile rules. They occupy a single material type for piles and can be placed in any compatible pile that accepts food items. Pile capacities determine how many mushroom units can be stored at once; use larger piles near production or consumption sites to reduce hauling distance and prevent shortages.

Eating mushrooms restores the Nutrition need and contributes positively to the beaver’s total condition. If Nutrition (or the faction-specific Basic Need satisfied by mushrooms) falls below its minimum, affected beavers suffer a -75% movement speed penalty and may refuse to work until their need is satisfied. Proper provisioning of mushrooms prevents that negative status and avoids the related performance losses.

  • Store mushrooms in piles close to hubs of activity to minimize hauling time; larger piles hold more units and are more efficient for long-term supply.
  • Monitor the Nutrition and Basic Needs bars in the UI: a red bar indicates the need is going negative and that mushrooms (or other foods) must be supplied to avert movement and work penalties.
  • Coordinate mushroom production and storage with Boosts and other needs: while mushrooms primarily restore Nutrition/Basic Needs, meeting Boost requirements (which differ by faction) remains necessary for optimal productivity.
  • Place piles and food distribution points so that both Folktails and Iron Teeth (where applicable) can access required consumables or buildings that fulfill their faction-specific needs.

Used in (1)

Other entities of this type

Related pages

Last updated: