Science Points
Overview

The baseline science producer is the 
Folktails and
Iron Teeth each have a faction-specific advanced science building: the 

Science Points are spent directly from the global unlock system rather than through a traditional technology tree. Building unlock costs span broad ranges: many early essential buildings cost around 250 SP, typical mid-game unlocks cost from roughly 400 up to 1,500 SP, late-game unlocks commonly range from 2,000 to 5,000 SP, and monuments and endgame projects require thousands of SP. Monuments serve as late-game science sinks, with unlock costs from about 3,000 up to 12,000 SP for the most elaborate monuments. The Bot Assembler, the gateway to automated workers, has an unlock cost of 10,000 SP; subsequent bot workplace unlocks can cost several thousand SP each. Because unlockables are available from the start, the player chooses which buildings to buy with Science Points according to immediate needs and long-term strategy.
- Keep science buildings staffed and supplied with housing, food, and water so they do not go idle; an unstaffed Inventor produces zero Science Points.
- Scale science capacity early: add a second Inventor within the first weeks of a playthrough to accelerate subsequent unlocks. Two Inventors produce 28 SP per day.
- Transition to an Observatory (Folktails) or Numbercruncher (Iron Teeth) when you can afford the unlock and power requirements to rapidly increase SP output.
- Use Science Points for survival priorities first (water storage, flood control, basic production) before spending on convenience or late-game projects. Early essential unlocks commonly cost ~250 SP.
- Bots dramatically increase effective SP generation once available: bot-staffed science buildings operate continuously and produce about 24 SP per day from a single Inventor compared with 14 SP per day from a beaver-operated Inventor.
- Treat monuments and bot technology as deliberate long-term goals: their unlock costs are very large and effectively act as late-game SP sinks.
Other entities of this type
- Bot
- Badwater
- Fluid
- Water
- Algae ration
- Algae ration
- Berries
- Bread
- Carrot
- Carrots
- Cattail cracker
- Cattail cracker
- Corn ration
- Corn ration
- Eggplant ration
- Eggplant ration
- Fermented cassava
- Fermented mushroom
- Fermented mushroom
- Fermented soybean
- Fermented soybean
- Grilled chestnuts
- Grilled chestnuts
- Grilled potato
... +68 (see sidebar for full list)