Metalsmith

Overview
The 

Because the only in-game use for metal parts is building construction, the 


Practical notes and strategy:
- Place Metalsmiths near metal part storage or processing areas to minimize transport time and reduce worker travel delays.
- Assign enough workers so the building is staffed during peak production; idle metal parts indicate either a worker shortage or a bottleneck elsewhere.
- Because metal parts are used almost exclusively for buildings, plan metal production and smithing around construction schedules rather than continuous constant output.
- Monitor metal part generation: if you ramp up smelters or other metal producers, add additional Metalsmiths to convert parts into usable components and prevent resource congestion.
- Consider routing Beavers with efficient paths (roads, elevated walkways) between mines, smelters, storage, and the
Metalsmith to improve throughput.
- The
Metalsmith ties into the broader construction chain; expanding it is only necessary when you have steady demand for the finished metal components used by advanced structures.
Produces (1)
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drill
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
... +162 (see sidebar for full list)

