Gravity Battery

Overview

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Gravity Batteries can provide large bursts of power and are useful for covering daily deficits or emergency loads. Example calculations are straightforward because stored energy is measured in hp: a battery rated at 6,000 hp can supply 6,000 hp for one hour, 12,000 hp for half an hour, or 3,000 hp for two hours. Players plan battery capacity by summing network hp deficits over the hours when production is low to determine required stored hp for a schedule.
- The lifting weight begins at maximum height when built, so new batteries immediately contribute stored power.
- To maximize capacity, construct batteries at elevated positions and clear or dynamite terrain under the lifting weight down to the map bottom. Solid structures placed beneath the weight can also allow placement at higher elevations.
- The lifting weight behaves identically in fluids because Timberborn does not simulate buoyancy.
- Building batteries as an on-demand quick source of power is possible, but inefficient because construction time and the resource loss from demolishing a depleted battery generally outweigh the benefits.
- The Power Around the Clock achievement requires 13 Gravity Batteries built at maximum height extending to the bottom of the map.
Real-world notes referenced in game trivia point out that gravity-based storage exists in various forms (for example pumped-storage hydroelectric dams) but is often less efficient than modern chemical batteries; projects experimenting with gravity storage show varied round-trip efficiencies and practical trade-offs.
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drill
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
... +162 (see sidebar for full list)