Science Points
Overview
Science Points are a game resource used to unlock constructions and to permit advanced workplace functions in Timberborn. They are produced by specific buildings and are spent to make new technologies and building functionalities available to the colony. Some early constructions are available without spending Science Points, while most advanced constructions and workplace unlocks require Science Points to become available.
The 
Folktails could produce Science Points with the 

Science Points are consumed by certain buildings and systems. If a building that actively consumes Science Points to operate depletes its stored Science Points, the game registers a Not Enough Science Points state for that building. Currently, the 
- Buildings that produce Science Points include the
Inventor, the
Observatory, and the
Numbercruncher. The
Numbercruncher has an unlock cost of 500 Science Points. The
Inventor is available immediately in new colonies. The
Observatory is an additional producer that becomes available as the colony progresses; Bots can work there.
- Science Points are required to unlock most constructions that are not available at colony start. Unlocking workplaces for
Bot workers also commonly requires Science Points. Early-game workplace unlocks cost around 250 Science Points, while late-game unlocks scale much higher. The Bot Assembler is an example of a very expensive unlock, requiring 10000 Science Points.
- Buildings that consume Science Points can stop functioning properly if their Science Points supply runs out; the
Control Tower exemplifies this failure mode.
Practical notes for play
- Prioritize building an
Inventor early to ensure a steady stream of Science Points without initial unlock overhead.
- Plan unlocks according to your colony’s goals: early workplace unlocks are relatively cheap (about 250) and can expand labor options, while late-game unlocks and key technologies like the
Bot Assembler demand large Science Points reserves.
- Protect Science Points-consuming critical infrastructure from resource interruptions to avoid Not Enough Science Points conditions; monitor the
Control Tower’s supply where applicable.
- Use Bots in the
Observatory to automate part of Science Points production once the
Observatory is unlocked and
Bot access is enabled.
Other entities of this type
- Advanced Breeding Pod
- Agora
- Aquatic Farmhouse
- Aquifer Drill
- Aquifer Drill
- Badwater Discharge
- Badwater Dome
- Badwater Pump
- Badwater Rig
- Bakery
- Banners
- Banners/Custom Banner Images
- Barrack
- Barriers
- Beaver Bust
- Beaver Statue
- Beehive
- Bell
- Bench
- Bot Assembler
- Bot Part Factory
- Brazier
- Breeding Pod
- Builder Flag (Obsolete)
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